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  • SFERE-P DAFIP projects Wave 5

    Presentation of the projects

    Five successive waves of calls for projects "research, training, field" on the territory of priority education have been launched since 2018 by the Academic Delegation for Training and Pedagogical Innovation (DAFIP) of the Academy of Aix-Marseille and SFERE-Provence, which now support 38 network projects, designed from the expression of needs of the field (schools and colleges in REP and REP +).

    The researchers and teacher-researchers provide a support response based on a field theme and generate training resources that can be used at the academic level. The restitution days(a first one took place on March 21, 2019, a 2nd one on May 26, 2021) testify to the impact of collaborations between teachers and researchers. This approach is unprecedented on a national scale.

    Budget

    60 000 €

    Schedule

    From 01/09/2022 to 31/08/2024

  • AMPIRIC Project "Pilot Poles for Teacher Training and Educational Research".

    Presentation of the project

    AMPIRIC (Aix-Marseille - Pôle d'Innovation, de Recherche, d'Enseignement pour l'Education) is led by Aix-Marseille University (AMU) in partnership with the Aix-Marseille Academy, Avignon University (AU) and the University of Nice Sophia Antipolis (UNS). Local authorities, associations and companies are associated and the National Association for Research and Technology (ANRT) is involved in an exclusive partnership to network the cluster with EdTech companies.

    Objectives

    AMPIRIC aims to improve the performance of pupils, particularly those with difficulties, in their learning of fundamental knowledge throughout their school career by developing, experimenting and disseminating innovative teaching approaches based on digital technologies. The project aims to strengthen networking between the field, training and research. All of the cluster's actions are designed with this in mind, based in particular on communities of practice between teaching teams in schools, research teams in laboratories and production teams in companies.

    Budget

    Global budget: €62,457,296, of which PIA funding: €9,976,675, €90

    Calendar

    Duration of the project: 10 years

    Project initiator

    Aix-Marseille University

    Partners

    • Local authorities: Departmental Council 04, Departmental Council 13, Departmental Council 84, Aix-Marseille-Provence Métropole, City of Marseille, City of Digne, City of Avignon, City of Aix-en-Provence,
    • Socio-economic environment: SATT Sud-Est, Protisvalor, Cité de l'Innovation et des Savoirs d'Aix-Marseille,ANDEV,
    • Companies: Interfora, Manzalab, Mathworks, My Serious Game, SBT Human Matters, CrocosGoDigital,Come-in-vr, ERM, Maplesoft and Texas Instruments, E-Artsup,
    • Associations: RAIFFET, CAPE and Observatoire des Quartiers Sud de Marseille.
  • SFERE- Dafip projects, Wave 4: "research, training, field" projects

    Presentation of projects

    Four successive waves of calls for "research, training, field" projects on the territory of priority education have been launched since 2018 by the Délégation Académique à la Formation et à l'Innovation Pédagogique (DAFIP) of the Académie d'Aix-Marseille and SFERE-Provence, which now support 33 network projects, designed on the basis of the expression of needs in the field (schools and colleges in VER and VER+).

    Researchers and teacher-researchers provide a support response based on a field theme and generate training resources that can be reused at the academic level. The restitution days (a first one took place on 21 March 2019) testify to the impact of collaborations between teachers and researchers. This approach is unprecedented on a national scale.

    Budget

    104 000 €

    Calendar

    From 01/09/2020 to 30/06/2022

    Project details

    Schools - REP-REP+ Networks
    Project Title
    Project sponsor Laboratories involved
    EEPU J. Moulin Marignane College J. Prévert St Victoret Follow-up of the experimentation of a pedagogical reinforcement system as a substitute for the permanent co-intervention in CE1. Espinassy Laurence ADEF LPL
    College C. Claudel Vitrolles La Nerthe REP Network Neuroscience and learning to master the written word. Velay Jean-Luc LNC UMR 7291 CNRS
    Collège F. Raspail - Carpentras - Ventoux REP Network Axis 2 of the priority education frame of reference "reinforcing a benevolent school", follow-up of pupils, early fight against dropping out of school. Theoretical support and analysis of the approach Earthman Pascal ADEF
    E. Quinet College + 7 schools - Old Port Network/ Quinet Network How to make "aided study" a factor in improving student achievement? Felix Marie-Christine ADEF BLADES
    Collège P. Gauthier Cavaillon- Réseau REP+ P. Gauthier Impact and effectiveness of an innvanrt learning device in the eighth grade: the use of digital in the context of an inverted/hybrid class/digital classroom and provision of aVPI Martin Perrine ADEF/EQUIPE DIAS BLADES PSYCLE TELEMME
    Lycée des Métiers du Nautisme et de la Sécurité l'Estaque - Madrague Network
    Motivation against dropping out of school Sembel Nicolas ADEF
    LP des Métiers J. Moulin - Port de Bouc - Côte Bleue Network Learning by reasoning in mechanics, French, mathematics, etc. Sembel Nicolas ADEF
  • ANR Project: Educational game on chance and evolution for students in science" (EGRESS).

    Presentation of the project

    The EGRESS (Educational Game about Randomness & Evolution for Students in Science) project is concerned with teaching and learning the concepts of randomness and evolution of life for students aged 12-15. The originality of the project is based on the plural concept of randomness, a concept that is essential for explaining the mechanisms of the evolution of living things, but also a concept inherent in all gaming activities.

    The hypothesis is that an entry through the plural concept of chance through gambling makes it possible to go beyond finalist and transformist conceptions of the evolution of the living. In this perspective, a tangible, extended by augmented reality, allows complex concepts, such as those of chance and evolution, to be modelled in an activity that is motivating and provides favourable feedback.

    Objectives

    The objectives of this project are to design and develop tools for understanding the theory of evolution, which is at the heart of biology teaching and which is sometimes difficult to learn. Participating in the integration of the game in the acquisition of knowledge, it allows to measure the impact of this type of tools in the teaching and the process of acquisition of school skills.

    Budget

    249 923€ : ANR Young Researcher, Young Researchers (YCJC)

    Calendar

    • Start date: 2019
    • Ends: 2022

    Project Team

    • Alice DELSERIEYS: project manager
    • Hélène ARMAND
    • Pascale BRANDT-POMARES
    • Jérémy CASTERA
    • Claire COIFFARD,
    • Julie GOBERT
    • Corinne JEGOU
    • Eric TORTOCHOT

    Partner

    Aix-Marseille University